No accessories needed? Maybe people in 2035 will play board games like this
The forum "Jishi" APP, which is often visited by domestic board game players, can always see such a set of pictures when you open it for the first time. It expresses the evolution of board games with simple pictures, from simple stones and strokes 10,000 years ago. Line, to Go 1,000 years ago, and now, you can see all kinds of exquisite models and props in board game products. Products with more and more exquisite styles and more beautiful models emerge one after another. Then, you Remember the last picture shown by Jiishi?
Maybe in the future, we can play board games through AR (augmented reality) devices.
On March 21, AR tabletop gaming platform Tilt Five announced a new partnership with Asmodee Digital, a subsidiary of tabletop game publisher Asmodee Group, to develop a series of holographic tabletop games using AR technology.
Pierre Ortolan, CEO of Asmodee Digital, said in an official press release, "Asmodee Digital's goal is to bring more great game IPs to emerging platforms, and Tilt Five offers players a new type of gaming experience. We are very excited to be at the forefront of this emerging technology and have the ability to bring our players better new immersive experiences they've never experienced before!"
So now, is the future really here?
What can current AR products do?
Augmented Reality (AR) refers to a technology that allows the virtual world on the screen to combine and interact with the real world scene through the calculation of the position and angle of the camera image and the addition of image analysis technology. If a system is called an AR device, it needs to have three characteristics, one is the combination of the real world and the virtual world, the other is real-time interaction, and the third is accurate three-dimensional spatial positioning of real and virtual objects.
From the perspective of display technology, the current AR can be divided into the following three types. One is video perspective AR. You can understand that the real world scene is first recorded with a camera, and then virtual items are added to the video. Direct observation is the video under the combination of the two.
In some stories of the board game Unlock series, when you use the camera of a PAD or mobile phone to observe the cards, the patterns on the cards change, which is actually the video see-through AR.
Some early head-mounted VR devices were equipped with front-facing cameras, which also realized this form of AR to a certain extent. However, with the iteration of products, the front-facing camera function of VR devices has gradually become a design for user safety. And the restoration of the real environment by the video see-through AR device comes from the video signal of the camera. Its restoration of the real world has limitations in the function of the device, and there is also an error in the viewing angle, so this is not the implementation form of the current mainstream AR products.
The second is the projection display technology, which simply uses a projector to project a virtual image onto a real object. You may have seen this amazing picture:
But in fact, the current projection display technology cannot achieve such a shocking effect, but the most common may be like this:
But you can also see the limitations of the type of AR device, that is, the imaging need a physical object as the background, and the virtual objects presented are all two-dimensional planes, which is far from the AR in our fantasy.
The third is the optical see-through technology. The device is like a pair of glasses. You can see the real world through the lens. At the same time, the device will project virtual images into your eyes to realize the combination of the real world and the virtual world. This is also the mainstream technology type of AR devices at present. From the Google Glasses with few functions at the beginning, to the current Magic Leap 2, Microsoft HoloLens 2 and other devices, the technology has been greatly improved. It can memorize the placement and location of virtual objects, and observe virtual objects in three dimensions.
AR board game, how to do?
Spatial is another route. In essence, it is also an optical perspective display technology, but similarly, it also needs the help of mobile devices. In terms of price, the price of four spatial is ¥1400, the price of a set of tilt five (a pair of glasses + a magic wand + an Xe board) is ¥2287, and the price of the software arcana of Mirrorscape is ¥191. Because Arcana aims to make a UGC platform similar to steam's creative workshop, it also comes with a digital version of the initial terrain, model, etc.
Will physical board games really be replaced in the future?
In 1901, Lyman Frank Baum, the author of The Wizard of Oz, wrote a short science fiction novel, The Master Key, in which the little boy inadvertently summoned the electric spirit, who gave him many gadgets, some the functions are similar to today's automatic translators and wireless phones. In addition, there is a pair of glasses among the tools that the Electric Genie gives to the little boy. After wearing it, a "G" (Good) will be marked on the forehead of a kind person. "E" (Evil) will appear on the forehead of evil people, "W" (Wise) will appear on the forehead of smart people, and "F" (Foolish) will appear on the forehead of stupid people. Obviously, for today's people, "distinguishing loyal and traitor" is not an easy task, but "labeling" is easy. In glasses with current AR technology labeling a person is no longer difficult.
The emergence of new technologies has also brought more fresh blood to the board game design team. It is worth looking forward to what interesting developments this will bring to the industry.
On the other hand, board games are constantly being digitized. Just like the works of Company A have been listed on the Tilt Five platform this time, many games are gradually entering various platforms. One day in the future, physical board games will not be available. Will it be replaced?
The staff of Bolong Toys believe that this is the same as when e-books appeared, some people slammed paper books, and physical board games will not be completely replaced in a long time span, but this does not mean that the industry can be content with it. The status quo, with the advancement of technology, will not lead to elimination.
As for the future, leave it to the future to judge.